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We've spoken at length about being able to run an HTC Vive on your iMac as well as running a beta version of SteamVR on macOS High Sierra. We've also pointed the way on where to start if you want to port your Unity developed VR game to macOS. What we now need are Mac developers jumping in with both feet and creating some awesome VR and AR applications.

Luckily for us end users, some development toolkits allow for porting of their Windows-based SteamVR application to macOS relatively easily. Some more prominent VR developers such as Alvios, the makers of QuiVR, have told us how simple that transition can be.

Enter Unreal Engine

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One development toolkit is the Unreal Engine. Unreal engine is named after the wildly popular 1998 FPS Unreal and it's underlying platform has since been released and updated for anyone to register and download to hone their skills. Unreal provides access to forums and tutorials to help you learn basic and more advanced techniques.

May 28, 2013 So, yeah. Unreal Tournament came out nearly 15 years ago. Mac version, OS 9 native, soon after. Worked well under the Classic Environment up to 10.4 Tiger. The 'UT OS X Preview v3', PowerPC build, works OK for the most part, under 10.4-10.5, and under Rosetta on 10.6 But nothing ever happened. Oct 16, 2011  Unreal GOLD/UT 'Hybrid' I Created for OS X This might be a little off subject, but I have created an Unreal Gold/UT99 Hybrid that RUNS natively in OS X; However, most of the issues (e.g. Music, very minor sound glitches, etc.) still exist as if it was running Unreal. Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader application programming interface (API) developed by Apple Inc., and which debuted in iOS 8.Metal combines functions similar to OpenGL and OpenCL under one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. Aug 25, 2017  Unreal Engine 4 Crack FREE Download. Unreal Engine 4 Crack suite of tools and technologies used for building high-quality games across a range of platforms. Unreal Engine key mac rendering architecture enables developers to achieve stunning visuals and also scale elegantly to lower-end systems Revolutionary new workflow features and a deep toolset empower developers to quickly.

How to get started with VR on macOS and Unreal Engine

When you've decided that you're primed enough and are ready to get started, you'll need the following to make VR happen on macOS:

  1. You need to install macOS High Sierra. Updates to Metal and GPU drivers have been made to macOS High Sierra that facilitate the adoption of VR capable applications on macOS.
  2. You must have access to a decent GPU. With GTX 1060 to GTX 1080ti driver support from Nvidia as well as Apple's own eGPU development kit running an AMD RX 580, you can now have the power needed to develop and run VR applications.
  3. You'll need to install the macOS version of SteamVR. For now, you'll need to enable the beta branch to get VR support, but once we get some more VR applications in the macOS Steam app store, it will be part of the default installation.
  4. Finally, you'll need to download Unreal Engine 4.18. Mac VR support, together with general Metal 2 support and wide-ranging Mac optimizations, are packed in this version of Unreal Engine binary tools. All we need now are more devs to use those tools to make us some great VR applications.

Go to the Unreal Engine forums for questions


If you feel stuck or need help with some aspect of your Unreal Engine code, there is a dedicated forum when you can discuss and collaborate with other macOS SteamVR developers.

Final thoughts

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So there you have it! I've pointed the way, all we need now is for you creative types to follow the path. From my personal experiences with VR and AR (which have been extensive), it's obvious to me that we are living in the future. It may now be a costly, corded, cardboard, grainy implementation. But these limitations will be overcome and I look forward to your creations on macOS! You working on anything for SteamVR on macOS? Let us know what that is in the comments!

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Bus Simulator 16
Cover art of Bus Simulator 18 featuring an articulatedMAN Lion's City bus
Developer(s)Stillalive Studios
Publisher(s)Astragon Entertainment
SeriesBus Simulator
EngineUnreal Engine 4
  • WW: 3 March 2016
Genre(s)Vehicle simulation
Mode(s)Single-player, multiplayer

Bus Simulator 16 is a bus simulator game developed by Stillalive Studios and published by Astragon Entertainment for Microsoft Windows and macOS. It is powered by Unreal Engine 4 and was available on 3 March 2016 worldwide. A sequel, titled Bus Simulator 18, was released in 2018.


An in-game screenshot from the cockpit camera of a MAN Lion's City.

Bus Simulator 16 has licensed the vehicles of MAN.[1] In addition to the buses of the German bus maker, the game features a total of six realistic buses that allow players to drive across five districts.[2] The game also provides a route manager for players to create their own bus lines. A multiplayer mode is available in the game as well.[3]

Development and release[edit]

Bus Simulator 16 was revealed in July 2015. It was the fourth game that entitled with the Bus Simulator franchise of Astragon Entertainment, but first developed by Austrian video game developer Stillalive Studios.[4] The game was scheduled to release on 20 January 2016 for Microsoft Windows and macOS,[5] but it was postponed to 3 March 2016 due to technical issues.[6] A bus downloadable content featuring three licensed Mercedes-Benz buses, including an 18-meter long Mercedes-Benz Citaro Garticulated bus, were available on 25 January 2017.[7]


Aggregate score
Review score

Bus Simulator 16 received 'mixed or average' reviews, according to review aggregatorMetacritic.[8]

Specifically, the program version 3, which has garnered a reputation for being the most stable version out of them all.Installation and UseIt comes in a very small installation package that will copy all the necessary files to your local storage in mere seconds. Even though such old IDE platforms were surpassed over years by more capable, Borland app still has its uses today. That fact has pushed modern developers to find a way to make this old IDE accessible on modern Windows systems. Dev c programming software download for windows 10. Because of the age of the original software (which was developed and actively used all around the world in the late 80s and early 90s), the tool will not strain your PC configuration, no matter how old or resource-starved is.

Richard Allen of Invision Community rated a seven to the game. He wrote that the handlings of the game were quite similar with the American Truck Simulator of SCS Software, which was published in the same period.[10]

Free midi tunes. Please follow these instructions to control Auto-Tune Pro or Auto-Tune Artist's pitch correction with a MIDI track in Pro Tools: 1. If you intend to use a MIDI keyboard, connect it to your computer, start Pro Tools, and make a new session. Create an audio track and a MIDI track.

James Graham of Dark Station gave it three stars out of five. He praised the game's interesting ideas, but criticised its tiny in-game map and a lack of in-depth content.[11]

Brash Games only rated the game a poor three points out of ten. The writer commented, 'Bus Simulator 16 is a lifeless, soulless lie of a simulator; and I use the term ‘simulator’ in the loosest possible way.'[12]


  1. ^Smith, Graham (13 July 2015). 'Bus Simulator 16 Will Let You Manage The Buses'. Rock, Paper, Shotgun. Retrieved 24 June 2020.
  2. ^Walker, John (22 February 2016). 'Bus Simulator 16 Launch Trailer Arrives Early, Leaves Without Waiting For You'. Rock, Paper, Shotgun. Retrieved 24 June 2020.
  3. ^Bailey, Dustin (22 February 2016). 'Waiting on Bus Simulator 16 in the rain, in the rain'. GameWatcher. Retrieved 24 June 2020.
  4. ^Dooley, Kevin (13 July 2015). 'Drive a bus and keep your passengers happy in Bus Simulator 16'. teamvvv.com. Retrieved 24 June 2020.
  5. ^Dooley, Kevin (8 January 2016). 'Bus Simulator 16 releasing on January 20'. teamvvv.com. Retrieved 24 June 2020.
  6. ^Warr, Philippa (14 January 2016). 'Bus Simulator 16 Delayed, Stuck In Traffic'. Rock, Paper, Shotgun. Retrieved 24 June 2020.
  7. ^Bride, Mc (17 January 2017). 'Bus Simulator 16: Mercedes Benz Citaro DLC Trailer'. sknr.net. Retrieved 24 June 2020.
  8. ^ ab'Bus Simulator 16 PC'. Metacritic. Retrieved 24 June 2020.
  9. ^Schäfer, Benjamin; Klinge, Heiko (19 March 2016). 'Bus-Simulator 16 im Test - Beruflicher Erfolg garantiert!'. GameStar (in German). Retrieved 2 June 2020.
  10. ^Allen, Richard (16 March 2016). 'Bus Simulator 16'. Invision Community. Retrieved 24 June 2020.
  11. ^Graham, James (14 April 2016). 'Bus Simulator 16'. darkstation.com. Retrieved 24 June 2020.
  12. ^'Bus Simulator 16 Review'. darkstation.com. 4 April 2016. Retrieved 24 June 2020.

External links[edit]

  • Official website(in English and German)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Bus_Simulator_16&oldid=964407613'