04.08.2020»»вторник

Os X Pointer For Windows

04.08.2020
Os X Pointer For Windows Average ratng: 7,5/10 4909 votes

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Os X Pointer For Windows

Thanks to Shinde for uploading the cursors to Winmatrix.com

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Jan 06, 2009  Instead, the mouse pointer continues to be displayed as the OS X hand pointer even though the XP VM has control of the mouse. And under some circumstances, the mouse pointer will completely disappear inside the VM after a space swtich I have determined that this only happens when running the VM In full screen mode. May 06, 2018  This is possible, in System Preferences Accessibility Display Cursor size. Furthermore, in OS X El Capitan Apple introduced a feature which auto-enlarges the pointer when you wiggle it, specifically to make it easier to find in multi-monitor setups.

Definition

Provides basic properties for the input pointer associated with a single mouse, pen/stylus, or touch contact.

Inheritance
PointerPoint
Attributes
ContractVersionAttributeMarshalingBehaviorAttributeStaticAttributeStaticAttribute

Windows 10 requirements

Device family
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Examples

In the following example, we query various pointer properties using a PointerPoint object.

Remarks

The PointerPoint class implements IPointerPoint.

See PointerPointProperties for extended properties accessible through Properties.

Download Pointers For Windows 10

In most cases, we recommend that you get pointer info through the event argument of the pointer event handlers in your chosen language framework (Windows app using JavaScript, UWP app using C++, C#, or Visual Basic, or UWP app using DirectX with C++).

If the event argument doesn't intrinsically expose the pointer details required by your app, you can get access to extended pointer data through the GetCurrentPoint and GetIntermediatePoints methods of PointerRoutedEventArgs. Use these methods to specify the context of the pointer data.

Pointer

The static PointerPoint methods, GetCurrentPoint and GetIntermediatePoints, always use the app context.

Note

This class is not agile, which means that you need to consider its threading model and marshaling behavior. For more info, see Threading and Marshaling (C++/CX) and Using Windows Runtime objects in a multithreaded environment (.NET).

Properties

FrameId

Gets the ID of an input frame.

IsInContact

Gets a value that indicates whether the input device (touch, pen/stylus) is touching the digitizer surface, or a mouse button is pressed down.

PointerDevice

Gets information about the device associated with the input pointer.

PointerId

Gets a unique identifier for the input pointer.

Position

Gets the location of the pointer input in client coordinates.

Properties

Gets extended information about the input pointer.

RawPosition

Gets the client coordinates of the input pointer as reported by the input device.

Timestamp

Gets the time when the input occurred.

Methods

GetCurrentPoint(UInt32)

Retrieves position and state information for the specified pointer.

In most cases, we recommend that you get pointer info through the event argument of the pointer event handlers in your chosen language framework (Windows app using JavaScript, UWP app using C++, C#, or Visual Basic, or UWP app using DirectX with C++).

If the event argument doesn't intrinsically expose the pointer details required by your app, you can get access to extended pointer data through the GetCurrentPoint and GetIntermediatePoints methods of PointerRoutedEventArgs. Use these methods to specify the context of the pointer data.

The static PointerPoint methods, GetCurrentPoint and GetIntermediatePoints, always use the app context.

GetCurrentPoint(UInt32, IPointerPointTransform)

Retrieves the transformed information for the specified pointer.

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In most cases, we recommend that you get pointer info through the event argument of the pointer event handlers in your chosen language framework (Windows app using JavaScript, UWP app using C++, C#, or Visual Basic, or UWP app using DirectX with C++).

If the event argument doesn't intrinsically expose the pointer details required by your app, you can get access to extended pointer data through the GetCurrentPoint and GetIntermediatePoints methods of PointerRoutedEventArgs. Use these methods to specify the context of the pointer data.

The static PointerPoint methods, GetCurrentPoint and GetIntermediatePoints, always use the app context.

GetIntermediatePoints(UInt32)

Retrieves position and state information for the specified pointer, from the last pointer event up to and including the current pointer event.

In most cases, we recommend that you get pointer info through the event argument of the pointer event handlers in your chosen language framework (Windows app using JavaScript, UWP app using C++, C#, or Visual Basic, or UWP app using DirectX with C++).

If the event argument doesn't intrinsically expose the pointer details required by your app, you can get access to extended pointer data through the GetCurrentPoint and GetIntermediatePoints methods of PointerRoutedEventArgs. Use these methods to specify the context of the pointer data.

The static PointerPoint methods, GetCurrentPoint and GetIntermediatePoints, always use the app context.

GetIntermediatePoints(UInt32, IPointerPointTransform)

Retrieves the transformed position and state information for the specified pointer, from the last pointer event up to and including the current pointer event.

In most cases, we recommend that you get pointer info through the event argument of the pointer event handlers in your chosen language framework (Windows app using JavaScript, UWP app using C++, C#, or Visual Basic, or UWP app using DirectX with C++).

If the event argument doesn't intrinsically expose the pointer details required by your app, you can get access to extended pointer data through the GetCurrentPoint and GetIntermediatePoints methods of PointerRoutedEventArgs. Use these methods to specify the context of the pointer data.

The static PointerPoint methods, GetCurrentPoint and GetIntermediatePoints, always use the app context. Download sstream.h for dev c++.

Applies to

See also