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Cocoa Programming For Os X 5th Pdf

05.08.2020
Cocoa Programming For Os X 5th Pdf Average ratng: 6,3/10 8273 votes

Amazon.fr - Cocoa Programming for Mac OS X - Hillegass. Cocoa Programming for OS X, 5th Edition. This branch contains solutions and the companion guide for Swift 2.0. If you are using Swift 1.2, see the swift1-2 branch. Solutions and Errata Cocoa Programming for OS X, 5th Edition - GitHub. Cocoa Programming for Mac OS X (4th Edition).mobi; Cocoa Programming for Mac OS X (4th Edition).azw3 (Solution Manual)Accounting Information Systems 10th Edition by Ulric J. Gelinas.rar (Solution Manual)Reinforced Concrete Mechanics and Design 6th Edition.rar 汽车车身维修手册:汽车修理指南The Car Bodywork Repair Manual.lindsay. This book aims to provide beginners with an introduction to programming Mac OS X Apps with Cocoa, using XCode, the free developer tools provided by Apple, Inc.Some knowledge of another programming language, preferably Objective C Programming is assumed. This wikibook was written for users of Mac OS X 10.3 or 10.4, it should also work for newer versions of Mac OS X such as 10.5 and 10.6. ” –Aaron Hillegass, founding father of immense Nerd Ranch, Inc., and writer of Cocoa Programming for Mac OS X Unlocking the secrets and techniques of Cocoa and Its Object-Oriented Frameworks Mac and iPhone builders are usually crushed through the breadth and class of the Cocoa frameworks. Most people that wish to learn Cocoa programming are looking to program for the iOS mobile platform and material on developing specifically for the Mac OS X platform is scarce. I had made a couple of attempts to learn OS X programming in the past but found Objective C off-putting, but the arrival of Apple's new language Swift encouraged me to.

This book aims to provide beginners with an introduction to the programming of Mac OS X Apps using Cocoa, and XCode, the free developer tools provided by Apple, Inc. Examples of Mac apps are: iTunes, Safari, Mail, iCal, Address Book, Microsoft Word, Microsoft Excel, etc. Using Objective-C, Cocoa and XCode as taught in this wikibook will start your education in how to develop Mac apps.

Many of the skills that you learn in this wikibook can be used to build apps for iOS but there are some differences between Mac OS X apps and iOS apps. This book focuses on Mac OS X apps.

Download steinberg halion symphonic orchestra vst sound instrument set for 2. Some knowledge of another programming language, preferably Objective-C. The following link is a link to a wikibook that covers Objective C Programming.

Apple has a Mac App Store where it can sell your Mac apps for you and they will pay you 70% of the proceeds. The Mac App Store is available for users of Mac OS X, 10.6 and later by choosing from the Apple menu 'App Store..'.

In general, this text is written to be followed in order from start to finish except that if you have experience in C, C++, Java or Python, you are encouraged to look at the relevant section of the Appendix to orient you to developing for Mac OS X and Cocoa.

As each topic develops, it builds on the code written previously to add complexity and functionality, so you are advised to read this wikibook from start to finish in the order that it was written.

Contents

What Is Cocoa?

Building a Simple Mac App

Building Blocks of Mac OS X Apps

  • Frameworks

Building More Complex Mac Apps

More About the Cocoa Framework

Model-View-Controller (MVC) Design Pattern

  • The View
    • Custom Views

More Cocoa Classes

Other Application Types

Managing Source Code

The Wikidraw App

  • Implementing Wikidraw

Where to Go Next

Appendix


Retrieved from 'https://en.wikibooks.org/w/index.php?title=Programming_Mac_OS_X_with_Cocoa_for_Beginners_2nd_Edition&oldid=3470433'

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  • By Aaron Hillegass, Adam Preble, Nate Chandler
  • Published May 20, 2015 by Big Nerd Ranch Guides. Part of the Big Nerd Ranch Guides series.

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Description

  • Copyright 2015
  • Dimensions: 7' x 9-1/8'
  • Edition: 5th
  • Safari PTG
  • ISBN-10: 0-13-407713-X
  • ISBN-13: 978-0-13-407713-0

<>Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written.

After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.

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Table of Contents

  1. Let's Get Started
  2. Swift Types
  3. Structures and Classes
  4. Memory Management
  5. Controls
  6. Delegation
  7. Working with Table Views
  8. KVC, KVO, Bindings
  9. NSArrayController
  10. Formatters and Validation
  11. NSUndoManager
  12. Archiving¿
  13. Basic Core Data
  14. NSWindowController
  15. User Defaults
  16. Alerts and Closures
  17. Using Notifications
  18. NSView and Drawing
  19. Mouse Events
  20. Keyboard Events
  21. Drawing Text with Attributes
  22. Pasteboards and Nil-Targeted Actions
  23. Drag-and-Drop
  24. NSTimer
  25. Sheets
  26. AutoLayout
  27. Localization and Bundles
  28. Printing
  29. Web Services
  30. Unit Testing
  31. View Controllers
  32. View Swapping and Custom Container View Controllers
  33. Storyboards
  34. Core Animation
  35. Concurrency
  36. NSTask
  37. Distributing Your App

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